Decrypt Max Script Rollout

The CreateDialog function lets you turn an existing rollout definition into a floating Dialog.

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Other than a RolloutFloater, which is a container of one or more rollouts, a Dialog is a special display form of the rollout itself.

It provides advanced features like a modal display option, background bitmap display, and mouse event handlers.

The syntax for creating dialogs is:

When the optional modal: keyword is set to True, the dialog ignores all user interactions except those within the dialog.

Call DestroyDialog() to close it, presumably in a scripted OK button.

The user can also close a modal scripted dialog by hitting the Escape key as long as escapeEnable keyword is set to False or not supplied.

When the optional escapeEnable keyword is set to True, MAXScript escape checker will be disabled for the dialog, preventing the '** Interrupted **' message from appearing.

If the optional lockHeight keyword is True , the height of the dialog cannot be interactively changed.

If the optional lockWidth keyword is True , the width of the dialog cannot be interactively changed.

Parameters:

The rollout definition to create the dialog form.

Placement of the upper left corner of the dialog relative to the upper left corner of the screen.

Width of the dialog box.

Height of the dialog box.

Background color of the dialog.

Forground color of the dialog (static text color)

Background bitmap for the dialog.

The way that the background bitmap is displayed.

It can be one of the following:

Menu that appears in the title bar area of the dialog.

Array of style flags that can be one or more of the following:

#style_border: Creates a window with a double border, but no title.

#style_titlebar: Creates a dialog with a title bar.

#style_toolwindow: Creates a tool window, which has a title bar and is intended to be used as a floating toolbar. A tool window has a title bar that is shorter than a normal title bar, and the window title is drawn using a smaller font.

#style_resizing: Creates a window with a thick frame that can be used to size the window.

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#style_minimizebox: Creates a window that has a minimize button.

#style_maximizebox: Creates a window that has a maximize button.

#style_sysmenu: Creates a window that has a window menu in its title bar.

#style_sunkenedge: Specifies that a window has a 3D look in the form of a border with a sunken edge.

NOTE:If the style keyword parameter is not specified, the default styles of #style_titlebar, #style_border, and #style_sysmenu are used.

Parents the dialog to the specified window.

When not supplied, the parent is set to the 3ds Max Window Handle, causing the dialog to minimize/maximize with the 3ds Max UI.

When set to a valid HWND, the dialog becomes a Child dialog of the specified Parent and minimizes/restores with it. It always stays in front of the Parent even when the Parent has focus.

As the rollout class provides a .hwnd property, it is easy to parent one dialog to another:

FOR EXAMPLE:

At this point, minimizing and restoring the Parent dialog causes the Child dialog to follow. When the Parent dialog is minimized, the Child is not shown at all.

Closing the Parent dialog automatically closes the Child, but it will NOT invoke the on close do handler of the Child dialog.

NOTE:There is no .parent property, only a parameter. It is not possible to dynamically re-parent an already created dialog.

EXAMPLE:

The new dialog stays in front of the SME and minimizes/restores with it, but it does not close if the SME is closed.

Events:

Called when the dialog is opening.

Called when the dialog is closing.

Called when the dialog is being moved.

Called when the dialog is being resized.

Called when the mouse is being moved within the dialogs client area.

Called when the left mouse button is pressed down within the dialog.

Called when the left mouse button is released.

Called when the left mouse button is double clicked within the dialog.

Called when the middle mouse button is pressed down within the dialog.

Called when the middle mouse button is released.

Called when the middle mouse button is double clicked within the dialog.

Called when the right mouse button is pressed down within the dialog.

Called when the right mouse button is released.

Called when the right mouse button is double clicked within the dialog.

NOTE:

The <Point2> value passed to the event handlers is the position of the mouse within the dialog client window. A value of [0,0] corresponds to the top left corner of the client window.

Associated Methods

Returns the position of the Dialog built from the rollout relative to the upper left corner of the screen in Point2 format.

Sets the position of the dialog built from the rollout relative to the upper left corner of the screen.

Rollout: The rollout used to build the Dialog.

Point2: Position where the Dialog is placed.

Returns the size of the window's client area. Equivalent to point2 <rollout>.width <rollout>.height

Version

Sets the bitmap background for the dialog associated with the rollout. If the rollout is not in a dialog, no action is taken. A value of 'undefined' for the bitmap clears the current bitmap.

Gets the bitmap background for the dialog associated with the rollout. If the rollout is not in a dialog, 'undefined' is returned

See Also

  • DestroyDialog

  • GetDialogPos and SetDialogPos

  • MAXScript Dialogs and Rollout Floaters as Extended viewports


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