Sims 3 University Majors

University of Britechester

University Life / Sims 3 Downloads.

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This bastion of higher education is particularly known for molding students into smart, well-rounded Sims ready to face the world’s challenges. The University of Britechester offers a variety of degree paths for its students, including distinguished offerings strongly focused on the arts and humanities.

Degrees: Biology, Computer Science, Economics, Physics, Psychology, and Villainy

Distinguished Degrees: Art History, Culinary Arts, Drama, Fine Art, History, Language and Literature, and Communications

What else does UBrite offer? On game day in the Britechester Spirit Corps Organization, your Sim can socialize, show off their dance moves, maybe do a keg stand, and promote Dragon pride. If they want to explore their creative side they can head to the canal by the commons for some outdoor figure painting with the Art Society. And they can socialize or go head to head with some of the university’s best and brightest in the challenging Debate Guild.

Foxbury Institute

Your Sim may want to opt for a more modern campus focused on creating innovative leaders, and the Foxbury Institute should be a great fit. This premier university boasts impressive facilities as well as both events and distinguished degree programs geared toward science and technology.

Degrees: Art History, Culinary Arts, Drama, Fine Art, History, Language and Literature, and Communications

Distinguished Degrees: Biology, Computer Science, Economics, Physics, Psychology, and Villainy

Some of Foxbury’s great organizations and events include the Foxbury Spirit Squad, where your Sim can don the red and gold to support their school at School Spirit Day with a juice keg, juice pong, and maybe even a little streaking. When it’s time to take a break from cramming, your Sim can attend bar night with The Brainiacs honor society for a little rest and relaxation. Want your Sim to help lead the way to the inevitable robot uprising? They’ll love creating their future overlords with the Bot Savants. And if your bot has what it takes to reign supreme in the Utili-Bot Contest, head to the quad to enter and see if your Sim will be the next Bot Master!

Financial Aid

Whether your Sim chooses the hallowed halls of the University of Britechester with its focus on arts and humanities, or the cutting-edge Foxbury Institute and its science and tech slant, there’s a ton to do, see, and learn as they journey through higher education!

But before they start packing their bags, doing a little research on how they’re going to pay for education is a good idea. There are tons of scholarships and grants available for both academically and athletically gifted students, as well as need-based scholarships. If your Sim has already started down their career path and wants to further their education, they may want to consider a career scholarship. You’ll be able to find out which scholarships are available for your Sims to help cover their college costs.

Your Sims also have the opportunity to take out student loans to help fund their education, but be aware that payments will be due as soon as they graduate.

College Life

Both schools offer students a variety of amenities and opportunities to live either on-campus or off. Decorating dorm rooms, hanging out with roommates, or just playing a little ping pong are only a few of the new experiences your Sims can look forward to. Need to study for a big exam? Why not join a cram session at the commons? Don’t forget to squeeze in some fun After School Activities like joining the E-Sports or Soccer Team to put their skills in the spotlight or head to a spirit event at the bar dressed in their best school colors.

However! While pulling pranks on the other university or doing a little painting in the park can be a lot of fun, don’t let your Sims have so much fun they forget term papers, exams, presentations, and homework. Let your Sims get too distracted and their grades will likely drop – which could lead to big problems if they’re relying on a scholarship or grant.

The first day of classes is right around the corner; in the meantime remember to connect with future classmates on The Sims 4 Forums, follow us on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. You can also sign up for The Sims 4 newsletter.

*Requires The Sims 4 game (sold separately) and all game updates to play. For PC/Mac, see minimum system requirements for this pack. The Sims 4 Discover University Expansion Pack is coming to PC and Mac on November 15, 2019, and to PlayStation®4 and Xbox One on December 17, 2019. Software delphi 7 portable.

Comments

  • edited December 2017
    The Education one from the Careers Academics module is the only one I know about. I've read (on the NRaas site) that it's buggy is some way. No textbook maybe, and RH attendance issues? I forget exactly, you'd have to search Chatterbox, but that may be why there aren't any others. I never used that major and eventually removed that module since it (the major) was redundant.
    I thought there was a basic tutorial on the NRaas site on how to make your own custom major. Or maybe the tutorial was for a custom career. I can't find either at the moment though. Perhaps if you ask on Chatterbox someone will be able to help you.
  • Marine Biologist would be a neat Career.
    A cross-over between Diving and Science.
    Catching fish, analyzing samples, correlating data, dropping off samples .. All kinds of interactive stuff.
    Maybe a bit too complicated to build into the game ..
    .
    1
  • edited December 2017
    When the Careers base mod and its add-ons were launched, it was intended that others would develop custom Uni majors just like the careers. There are of course tons of custom careers out there now, but the stock Education major is the only custom Uni major that I've ever seen done. And yes, it is a bit buggy. Not sure about being buggy to play through, but there are times when seemingly unrelated errors are kicked up over sims somewhere in town merely having that major or having graduated with it because the game core, the door filter, wherever the problem is coming from, is expecting to find only the six pre-built majors associated with sims. It's apparently very complicated to create these and neither Twallan nor our current developer have really been able to improve on the process since then.
    The only other evidence I see of other custom majors is when players bring us ones of their own design that don't work or are breaking their games. No one I know of has ever released any, apparently some of the issues are too complicated to overcome. Seems to me that a tutorial would just become a base recipe for game breakage if so few, if any, are even able to figure these out.
    The reason I keep the Academics add-on module isn't for the Education major, it's because that's the one that associates the various majors with the professions and self-employed careers that do not have such an association with them under EA standard. In that sense, for me, it is not redundant.
    http://nraas.wikispaces.com/Careers+Academics+Phase+Fourteen
    The Careers creation tutorials begin here: http://nraas.wikispaces.com/Careers+Tutorial
    Once we get beyond object creation and tuning mods, modding in TS3 requires scripting components, and C++ and .NET programming skills. I don't usually like to suppress creator enthusiasm, but anyone who lacks those skills (like me, for instance, even though I script and program in other very different environments) is not likely to be able to do a better job with these than the professionals who have tried no matter how many tutorials they follow.
    Take custom traits for another example -- there are so few for TS3 out there, only from three developers (Twallan never made any), and only one of which works on current patch levels and does not require AwesomeMod's custom-built Core loader. Arsil at MTS recently published a custom trait loader so that players could create their own custom traits and did up a 73-step tutorial to go with it that, as far as I know, no one has been able to follow. That one looked promising but has become a temporarily stalled work in progress, it seems.
    @cleo00 - If you have the time to devote to it and the requisite base programming skills, why not try following the tutorials to create a custom career? Even if you are not dying for yet another new custom career in your own game, it might be a better learning experience. It's what I would be doing with TS3 for a start on modding if I didn't have a pesky real life career getting in the way.
    @BlackSand - There is an Oceanography custom career available here: http://modthesims.info/download.php?t=490819
    But like most custom careers, it is rabbit hole based, not interactive. Looks like it was designed before the Uni and IP EPs came out, so the Science and Scuba Diving skills are not represented. It is based on Athletics, Handiness, and Fishing.

    NRaas has moved!
    Our new site is at http://nraas.net
  • @igazor ah shoot, I didn't think of the fact there might be actual programming involved I thought there'd just be a few premade programs to just plug in some info and go. My skills pretty much stop with CSCI-130 making loops and lists and shapes in python, which I haven't looked at this semesters grades yet but I believe I got a B or C.
    Ts3 modding might be a teensy bit over my head.
  • I thought there'd just be a few premade programs to just plug in some info and go.
    What a great idea. You're next assignment is to design one for the rest of us to use. It will be due on Wednesday morning for full credit.
    Seriously though, I am sure the basic concepts being taught it those CS classes are sound. But there is no Python code in TS3, it's TS4 modders who can use that. The TS3 core is said to be much trickier to work with and the scripting language is C++. It's not exactly a new game after all, the code for the base game alone must have begun development back in 2007 or 2008 and then the EPs and patches were slapped onto it all in what one might call a less than logical or organized manner, which is why features from the various EPs often trip over each other. Even just doing Tuning Mods, for those so inclined although that's usually a much better place to start, can be insanely complex.
    I'll keep my archaic programming languages from decades ago and do just enough scripting in other apps to keep my users at work happy -- the learning curve here is too steep for me as well. But then again, I'm practically a dinosaur.

    NRaas has moved!
    Our new site is at http://nraas.net
  • @igazor, well, this fellow dinosaur is not going to try to code C++ or anything like that. 3D rendering is about as difficult as I ever want to use. At least that is pretty much shoving lines and stuff where they're supposed to go, based on one's visual perception of an object and the computer does most of the coding for me in that regards or I'd go nuts.
    Now this dinosaur is going to go back to putzing around on TSRW. Programming a Career module in C++ is wayyyy too difficult for me.

    Nikkei_Simmer's Sims 3 Blog - For more Sims 3 stories..
  • edited December 2017
    @igazor, well, this fellow dinosaur is not going to try to code C++ or anything like that. 3D rendering is about as difficult as I ever want to use. At least that is pretty much shoving lines and stuff where they're supposed to go, based on one's visual perception of an object and the computer does most of the coding for me in that regards or I'd go nuts.
    Now this dinosaur is going to go back to putzing around on TSRW. Programming a Career module in C++ is wayyyy too difficult for me.
    I would say that, although we are both self-described dinosaurs, we are coming at this from very different perspectives. You are a visual artist. I am not. I rarely say this in so many words here, but I am a classically trained mathematician. That's not exactly the career path I chose, I manage a computer network and system of databases instead, but it's where my approach to computers, tech, and even the game comes from.
    I didn't even get the version of C right, I think it's actually C#. I expect by the time I retire I will have finally taken the time to learn C++ or C# properly. But by then it will probably all have been superseded by C+#%7 or D+ or something. In the meantime, I will leave such scripting projects to the real experts who know what they are doing.

    NRaas has moved!
    Our new site is at http://nraas.net
  • The part of me that is a musician is looking at that C# and going what does C-sharp (a musical key) have to do with computers. OH.. :facepalm: And it's pronounced C-Sharp (the programming language.
    ~sigh~. And if it (the computer programming language) is just as finicky as any pieces that I've played in C# (major or minor scales)..I'm sure it's a pain in the rear.

    Nikkei_Simmer's Sims 3 Blog - For more Sims 3 stories..
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